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Guitar Hero Turns 20 – The Plastic Guitar That Connected the Gap Between Music Fans

It has been two decades since the legendary game hit the market across the Atlantic, offering players everywhere the tools to become rock legends. Figuratively speaking, but try telling that someone who has nailed Free Bird’s lengthy instrumental break in front of a packed crowd of friends.

Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to follow coloured notes scrolling down the display in time with a song. Every sequence corresponded to particular chords, creating the sensation of a genuine live show.

The studio previously experimented with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable franchise which made a significant impact for many musicians included, showcasing classic groups to a new generation of gaming enthusiasts.

A former executive, former COO from the developer, remembers the early budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured cover versions.

“We rerecorded every song since the cost was so high,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like the Who – the publisher had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, and record sales and radio play increased, all artists desired to participate.”

He adds: “Among the amazing things was the number of parents got in touch and thanked us for exposing their kids to the music they loved. It evolved into an intergenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series revived older hits to the forefront: “Guitar Hero offered a larger, new demographic. Generally this had been considered music that was past it, but then when it was included in the game and teenagers were finding it, abruptly it became trendy. That legitimised it, and got rid of the ‘dad rock’ tag. It gave our catalog renewed popularity.”

In 2008, the band's debut album remained unreleased in the US, meaning Guitar Hero was a key medium of discovery for the band during their US tour opening for the rock giants. “Their crew had on the song during travel, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s heavyweight names soon took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on their music collections and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the group greater revenue compared to their studio albums. It sold more than 500,000 copies upon release, while demand for their songs rose significantly at a time as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through the game – on Clone Hero, a no-cost alternative with similar mechanics and extensive personalization features. This track is challenging enough on the hardest setting, not to mention performed at increased tempo and without missing every one of its near 4,000 notes. They claimed requiring nine months to accomplish.

“Guitar Hero offers a, fantasy thing. If you play other games, it doesn't imply you should use a real gun and enlist,” says musician Herman Li.

DragonForce previously completed a profitable run when their hit was featured in the third game, yet he explains it made them widely recognized. “I recall our distributors calling to tell me that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before top acts at the event.”

In fact, the band's visibility via the game was so immense that it threatened to overshadow everything else the band has done. Last year, the track featured in a trailer for Despicable Me 4. “In the past I thought differently, but now I accept it,” Li says. “Should you just hear a single track, that's fine – everyone’s got a unique path in music and I’m glad we’ve been part of people’s lives”.

Enduring Impact from the Plastic Guitar

Top-tier promotion, be it for automobiles, apparel or video games, goes further than selling something – it inspires a longing. Was the game able to tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to leverage innovation to allow people to do it”.

The majority installments came out in just a five-year period from 2005 to 2010, including spin-offs like DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals died down, aside from a short-lived revival in 2015.

Games like the fan project and Fortnite Festival have kept the scene alive, with set to be a new product from the founders on the way. Recently formed developers has entered production on its debut music game. The initial creators are participating in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero?

“We thought those games could be similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t continue with new generations.”

By

Joel Benson

A certified personal trainer and wellness coach with over a decade of experience in helping individuals achieve their fitness goals.

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